![]() Image via Obsidian Entertainment, Private Division It's also a fairly short DLC, so if you're going to give it a shot anyway, you might as well get the most out of it (before you start over and play it again with only smashy-smashy weapons in your arsenal.) Sure, you could run through the main missions with relative ease and quickness before delivering your verdict on whoever you think is responsible for the murder, but using the new device also makes it easier to explore those Faction quests, side missions, and more lore discoveries. ![]() That's a good thing, too, whether you're playing the Dumb dialogue or not, because the DLC features some all-time great side-quests and supporting characters. And yes, while it can get annoying discovering yet another set of footprints going in the same direction you've been running for the last 750 meters, it's basically foolproof otherwise. It's a rather simple new addition to the DLC but it works wonders for freshening up the same-old approach to side content like this. An NPC will soon explain the situation to you and give you a new device in short order, one which you'll use to discover clues and advance your progress through the story. Everyone else is already doing it.While I'll keep the details of the mystery off the screen here (it's a murder mystery, after all better to go into it cold as a corpse in the vacuum of space), I will mention a fun new wrinkle to the DLC. ![]() It’s alright to steal in the virtual galactic landscape. Hopefully, with these tips and assurances, The Outer Worlds players can finally commit acts of petty theft with some peace of mind. There’s no point in wasting inventory space on low-value items. The best way to steal is to consider item weight against item value. Really, unless you’re predisposed to grinding, mini-questing, and all the other least interesting parts of an RPG, there’s no reason not to grab every loose item possible. As long as you make sure that no one sees you lifting them, you might as well pick up some stuff and see if you can flip it for a nice profit. Stealing items in The Outer Worlds works much the same as it does in other Obsidian titles. Unless you’re a hard role-play kind of gamer, it really doesn’t make much sense not to. In short, definitely steal every single item that you can in The Outer Worlds, there really isn’t much of a consequence. The five-finger discount is always 100% off, but not always 100% cost-free. In The Outer Worlds, stealing works much the same way. Most have innate crime and reputation systems, making stealth and sleuth an invaluable resource. Of course, different games treat this in different ways. ![]() In almost every RPG in existence, there’s a good, steady, and unwritten rule: pick up and steal every single item that isn’t nailed to the ground. Is it worth stealing? Let’s find out! Should I Steal in The Outer Worlds? Namely, in The Outer Worlds, stealing is always an option, but not always a good one. Along with many RPG experiences comes some ethical qualms. An original title, with a delightfully irreverent classic science fiction atmosphere, The Outer Worlds offers an excellent RPG experience in a darkly humorous universe. One of the hottest games of the fall season, The Outer Worlds is making rounds around the gaming community.
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